AI Insights · Timothy · April 2023
Top 5 PVP Games on iOS in Colombia: Q1 2023 Performance
An overview of the performance metrics for the top 5 PVP games on iOS in Colombia during Q1 2023, highlighting downloads, revenue, and active user trends.
In Q1 2023, the top 5 PVP games on iOS in Colombia demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these metrics.
Call of Duty®: Mobile saw its weekly revenue fluctuate throughout the quarter, starting at around $19.6K at the end of December and reaching a low of $4.7K in mid-March. The game ended the quarter with a revenue spike to $19.3K. Weekly downloads for the game showed a slight downward trend, starting at 8K and dropping to 5.2K by late February, before recovering to 6.3K by the end of March. Active users for the game remained relatively stable, starting at 73.7K and peaking at 90.9K in mid-January, before stabilizing around 79K by the end of the quarter.
Coin Master experienced consistent weekly revenue with minor fluctuations, starting at $7.4K and peaking at $9.9K in early January. By the end of March, revenue was approximately $8.6K. Downloads for the game were relatively stable, beginning at 1.6K and peaking at 2.6K in early January, with a slight dip to 1.6K in late January before ending the quarter at 2.3K. Active user numbers showed a steady increase from 10.4K at the end of December to 13.3K by the end of March.
Roblox had a varied revenue trend, starting at $11.4K and dropping to $4.7K by late March. Downloads saw a decline, starting at 8.7K and dropping to 4.4K by the end of March. Active users for Roblox remained relatively steady, starting at 63.6K and fluctuating slightly to end the quarter at 62.9K.
Free Fire: 7th Anniversary showed a consistent revenue trend with minor fluctuations, starting at $10.1K and ending the quarter at $4.4K. Downloads were strong, starting at 11.6K and peaking at 18.7K in mid-March before ending the quarter at 9.4K. Active users saw significant fluctuations, peaking at 170.5K in mid-January and ending the quarter around 161.7K.
Clash of Clans exhibited a relatively stable revenue trend, starting at $7K and ending the quarter at $8.8K, with a notable peak of $8.5K at the end of January. Downloads remained steady throughout the quarter, starting at 1.8K and ending at 1.9K. Active users for Clash of Clans remained relatively stable, starting at 88.7K and ending the quarter at 84.2K.
For more detailed insights and data, visit Sensor Tower.